BIO

Photo by Aram Dikiciyan

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Artist, Composer, Producer German-born soundtrack artist and musical architect Sascha Dikiciyan, a.k.a. Sonic Mayhem, is an award-winning Los Angeles-based composer of electronic synth music and organic sound design. His progressive blend of cutting-edge electronics and cinematic scores has powered blockbuster video game franchises including The Division, Deus Ex, Mass Effect, Tron, Borderlands, and Quake.

A Berlin-native, Sascha’s innovative electronic sounds reflect his European upbringing and years immersed in the underground scenes of both Berlin and Los Angeles. His distinctive ‘future synth’ musical voice was shaped by synth masters like Tangerine Dream, John Carpenter, Vangelis, and Trent Reznor. In 1997, his unique electronic/industrial style caught the attention of pioneering game developer id Software, who approached him to compose music for the award-winning Quake II. That moment birthed his Sonic Mayhem persona, now recognized as one of the most progressive voices in video game music.

After crafting multiple hybrid soundtracks for the world’s leading game studios (id, BioWare, EA, Sony, 2K, Ubisoft), Sascha released his acclaimed debut solo album Doomsday in 2015. Described by the music press as “epic” and “illuminating,” the album weaves atmospheric cyber synth anthems and illusionary synthtopia soundscapes, transporting listeners on an emotive journey through a future noir sonic landscape.

Continuing to push the boundaries of interactive audio, Sascha remains an in-demand composer, contributing scores and sound design to both established franchises and innovative new titles, including the highly anticipated Metal Eden (2025). With a career spanning over two decades, Sascha Dikiciyan has left an indelible mark on the soundscape of gaming, solidifying his reputation as one of the leading composers in the industry.