//bio

Sascha Dikiciyan—also known as Sonic Mayhem—is a Los Angeles-based composer and sound designer whose blend of synth-driven atmospheres and raw sonic textures has powered some of the most iconic video game franchises of the past two decades, including franchises like Quake, Deus Ex, Mass Effect, Borderlands, the Division and many more.

German-born and Berlin-raised, Sascha’s work bridges analog grit with futuristic minimalism, echoing the spirit of his European roots and the pulse of LA’s underground. Influenced by pioneers like Tangerine Dream, Vangelis, John Carpenter, Future sounds of london, his signature “future synth” style combines cinematic emotion with industrial edge.

His breakout moment came in 1997 when id Software tapped him to score Quake II—a turning point that defined the Sonic Mayhem identity and cemented his role as a trailblazer in modern game audio. A graduate of the Musicians Institute and UCLA’s School of Music, Sascha continues to reshape the sound of interactive media, merging vision, texture, and technology into every Project.

Represented by 1E Avenue Music Agency  
www.1eavenuemusic.com/ • jeremi.valiquette@1eavenuemusic.com 

438-884-1340 • Skype: jeremivaliquette

Contact Sascha Directly:
Email: sascha@sonicmayhem.com