kotaku: Deus Ex Mankind Divided’s Composer Just Dropped A Bunch Of Awesome Free Demo Tracks

These well-crafted synth tracks are perfect for sinking into some cyberpunk moods

GAIN Magazine Portrait

Read the raw and uncut story on how Sonic Mayhem came to be, the Success that followed, the struggles and where its heading now. Get the inside scoop on how Sonic Mayhem started with Quake II. The rest is, as they say, gaming music history!

Please note that this interview is in German and an English version will follow soon! You can download the entire PDF by clicking on the link below.

Video Game Sound Designer & Composer Sascha Dikiciyan, aka Sonic Mayhem, Creates 'Magic' with Solid State Logic's SiX and Fusion

Sound designer and soundtrack creator for blockbuster franchises such as Deus Ex, Mass Effect, Tron and Quake says his SSL tools are 'indispensable' to his work

HEadliner/Steinberg Interview (new)

Long before social media, viral videos, or streaming playlists, one Berlin-born composer was already rewriting the rules of video game music. Sascha Dikiciyan, better known as Sonic Mayhem, first made waves in 1997 with his industrial-electronic score for Quake II, a soundtrack that earned him a cult following and cemented his reputation as “the Quake II guy.”