Side profile of a man wearing a high-tech virtual reality headset, with a futuristic digital composite overlay.

kotaku: Deus Ex Mankind Divided’s Composer Just Dropped A Bunch Of Awesome Free Demo Tracks

These well-crafted synth tracks are perfect for sinking into some cyberpunk moods

Cover of a magazine titled 'LOUD' with a colorful illustration of a person wearing a helmet and headphones, DJing on a turntable. The cover features the headline 'Music Games' and mentions topics related to sound culture, video game music, and the fascination with sound design in music.

GAIN Magazine Portrait

Read the raw and uncut story on how Sonic Mayhem came to be, the Success that followed, the struggles and where its heading now. Get the inside scoop on how Sonic Mayhem started with Quake II. The rest is, as they say, gaming music history!

Please note that this interview is in German and an English version will follow soon! You can download the entire PDF by clicking on the link below.

Music studio setup with a keyboard, audio mixer, and various electronic equipment on a wooden desk.

Video Game Sound Designer & Composer Sascha Dikiciyan, aka Sonic Mayhem, Creates 'Magic' with Solid State Logic's SiX and Fusion

Sound designer and soundtrack creator for blockbuster franchises such as Deus Ex, Mass Effect, Tron and Quake says his SSL tools are 'indispensable' to his work

Screenshot of a webpage article about the 'Quake II Guy' returning in Sonic Mayhem's Metal Eden game soundtrack, with a partially visible black-and-white photo of a person.

HEadliner/Steinberg Interview (new)

Long before social media, viral videos, or streaming playlists, one Berlin-born composer was already rewriting the rules of video game music. Sascha Dikiciyan, better known as Sonic Mayhem, first made waves in 1997 with his industrial-electronic score for Quake II, a soundtrack that earned him a cult following and cemented his reputation as “the Quake II guy.”