//bio

A black and white photo of a young man in glasses with short hair, wearing a collared shirt, looking to the side with a serious expression.

Sascha Dikiciyan is a Music Architect & Creative Futurist who has spent nearly three decades defining the sound of interactive worlds. Working under the Sonic Mayhem name since 1997, the Berlin-born, Los Angeles-based artist has left his mark on some of gaming's most iconic titles — Quake 2, Quake 3 Arena, Mass Effect 2 and 3, Deus Ex: Mankind Divided, Tom Clancy's The Division, Borderlands, The Long Dark and beyond.

Sascha’s work bridges analog grit with futuristic minimalism, echoing the spirit of his European roots and the pulse of LA’s underground. Influenced by pioneers like Tangerine Dream, Vangelis, John Carpenter, Future sounds of london, his signature “future synth” style combines cinematic emotion with industrial edge.

His breakout moment came in 1997 when id Software tapped him to score Quake II—a turning point that defined the Sonic Mayhem identity and cemented his role as a trailblazer in modern game audio. A graduate of the Musicians Institute and UCLA’s School of Music, Sascha continues to reshape the sound of interactive media, merging vision, texture, and technology into every Project.

Represented by 1E Avenue Music Agency  
www.1eavenuemusic.com/ • jeremi.valiquette@1eavenuemusic.com 

438-884-1340 • Skype: jeremivaliquette

Contact Sascha Directly:
Email: sascha@sonicmayhem.com